A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels

Citation

Gellel, A & Sweetser, P 2020, 'A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels', 15th International Conference on the Foundations of Digital Games, FDG 2020, ed. G N Yannakakis, A Liapis, K Penny, V Volz, F Khosmood & P Lopes, Association for Computing Machinery (ACM), New York.

Year

2020

Updated:  27 July 2024 / Responsible Officer:  Director (Research Services Division) / Page Contact:  Researchers