A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels
Citation
Gellel, A & Sweetser, P 2020, 'A Hybrid Approach to Procedural Generation of Roguelike Video Game Levels', 15th International Conference on the Foundations of Digital Games, FDG 2020, ed. G N Yannakakis, A Liapis, K Penny, V Volz, F Khosmood & P Lopes, Association for Computing Machinery (ACM), New York.