Procedural Generation of Levels for Angry Birds Style Physics Games

Citation

Stephenson, M & Renz, J 2016, 'Procedural Generation of Levels for Angry Birds Style Physics Games', Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE '16), Association for the Advancement of Artificial Intelligence (AAAI), USA, pp. 1-7.

Year

2016

ANU Authors

Field of Research

  • Analysis Of Algorithms And Complexity

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